Sparklight brand

The Sparklight identity is a faceted spark: an eight-ray star cut into lit and shaded facets, warm amber to ember. It reads as light (the spark) and as geometry (flat-shaded polygons), which is what the engine makes. GameWayInc chose this direction on 2026-10-22 from three concepts (faceted spark, ignition S, prism cube).
All masters are hand-built SVG in assets/brand/. They contain only polygons and stroked paths,
with no fonts, filters or embedded images, so every renderer draws them the same (browsers, rsvg-convert, resvg, the
engine’s own vector path).
| file | use |
|---|---|
sparklight-mark.svg |
the mark in colour; the default everywhere |
sparklight-logo-light.svg / sparklight-logo-dark.svg |
horizontal lockup; light = light wordmark for dark backgrounds, dark = dark wordmark for light backgrounds |
sparklight-logo-stacked-light.svg / -dark.svg |
stacked lockup (mark above the wordmark) for square spaces and the splash |
sparklight-wordmark-light.svg / -dark.svg |
wordmark alone |
sparklight-mark-mono-light.svg / -mono-dark.svg |
one-hue tonal mark (white on dark, night on light) for one-colour print, watermarks, overlays |
sparklight-mark-solid.svg |
flat silhouette (currentColor) for embossing, stamping, masks |
sparklight-app-icon.svg |
app icon: dark rounded square, mark at 78 %; exports in png/app-icon-<size>.png (16 to 1024) |
favicon.svg, favicon.ico |
favicon: the mark without the diagonal rays, which vanish at 16 px; the .ico holds 16, 32 and 48 px |
docs/brand/readme-showcase.jpg |
the README banner: six frames from the golden-image tests |
png/ |
raster exports: app icons, mark-1024.png, logo-*-2480.png (print width at 300 dpi for 21 cm) |
Regenerate the PNG exports after editing a master (from assets/brand/):
for s in 16 32 48 64 128 256 512 1024; do rsvg-convert -w "$s" sparklight-app-icon.svg -o "png/app-icon-$s.png"; donersvg-convert -w 1024 sparklight-mark.svg -o png/mark-1024.pngrsvg-convert -w 2480 sparklight-logo-dark.svg -o png/logo-dark-2480.pngrsvg-convert -w 2480 sparklight-logo-light.svg -o png/logo-light-2480.pngColour
Section titled “Colour”| name | hex | role |
|---|---|---|
| Spark | #FFB020 |
primary accent: links, highlights, focus rings |
| Ember | #F2591F |
secondary accent: shaded facets, calls to action, the splash flash |
| Flare | #FFE29A |
lit facets, glow cores |
| Cinder | #B8410F |
diagonal rays, deep shadows of warm elements |
| Night | #0B0E17 |
primary background (dark), text on light |
| Dusk | #1A2134 |
raised surfaces on Night: cards, code blocks, the app icon top |
| Paper | #F4F1EA |
text on dark, background (light) |
| Ion | #3EE6FF |
cool counter-accent, used sparingly: technical diagrams, data, “agent” highlights |
Facet colours of the mark (top-left light): lit #FFE29A, #FFC85C; mid #FFA62B, #FF8A2A; shade #F2591F;
diagonals #D2561A, #B8410F, #8F2F0A.
Contrast (WCAG 2): Paper on Night 17.1:1, Paper on Dusk 14.2:1, Spark on Night 10.5:1, Spark on Dusk 8.8:1, Ion on Night 12.8:1, Ember on Night 5.7:1. Spark on Paper is 1.6:1: never put Spark or Flare text on Paper.
- Wordmark: custom geometric capitals with 45 degree chamfers, drawn as paths (no font file; nothing to licence). Do not retype “SPARKLIGHT” in another font to imitate it.
- Text: the platform UI stack (
system-ui, -apple-system, "Segoe UI", Roboto, sans-serif) on the website and in docs; code inui-monospace, "SF Mono", Menlo, Consolas, monospace. - In engine UI: Play (SIL OFL 1.1, already in
samples/ui/fonts/), which shares the wordmark’s squared shapes.
Clear space and minimum size
Section titled “Clear space and minimum size”- Clear space around the mark and the lockups: at least a quarter of the mark’s height (
0.25 x) on every side. Nothing else (text, edges, other logos) enters it. - Minimum size: mark 16 px (use
favicon.svgbelow 24 px), horizontal lockup 120 px wide, stacked lockup 64 px wide. - In the lockup the wordmark’s cap height is 0.33 of the mark height and the wordmark centres on the mark’s centre.
Do and do not
Section titled “Do and do not”- Do use the colour mark on Night, Dusk or Paper; use the mono marks on photos and busy art.
- Do not recolour facets, rotate or skew the mark, add outlines, drop shadows or bevels, or stretch the lockup.
- Do not place the colour mark on Spark, Ember or other warm mid-tones (it disappears); use the mono or solid mark.
- “Sparklight” is written with one capital S in text; the wordmark is all capitals by design.
Splash and sound
Section titled “Splash and sound”The engine’s optional startup splash animates this mark (see docs/agent/splash.md). Its sound
sting is a registered asset in asset-registry.jsonl.
Licence
Section titled “Licence”The marks, wordmark and icons are original work of GameWayInc (drawn for the studio on 2026-10-22, no third-party
material). Like the engine (LicenseRef-GameWayInc-Proprietary) they are proprietary: games built with Sparklight may show the unmodified
logo and splash to say “Made with Sparklight”; any other use needs the studio’s permission.